com.framesail/framesail
Measured conclusion: Deep-tested. L2 outcome: tools_ok.
Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.
| Author | com.framesail |
|---|---|
| Access | remote |
| Publisher key required | No |
| Measured state | Deep-tested |
| L1 liveness | alive |
| L1 latency | 99 ms |
| Last measured | 2026-10-24 |
Add to your agent
Copy this into your MCP client config:
{
"mcpServers": {
"framesail": {
"url": "https://api.framesail.com/mcp",
"transport": "streamable-http"
}
}
}
Measured tools (28)
get_statusread-onlyWhere things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.
Parameters:
wait— boolean — Wait up to about 50 seconds for the jobs in scope to finish, then report only credits, jobs, step states and next_step; call again if some still runchannel_id— Report this channel's style instead of a projectproject_id— Project id
Hints: read-only yes · destructive no · idempotent yes · open-world no
view_imageread-onlyShow a Framesail image inline: a segment image, reference image, style template or preset preview.
Parameters:
url(required) — string — An image URL from a read tool (public_url, reference_image, template or preset); other hosts are refused
Hints: read-only yes · destructive no · idempotent yes · open-world no
get_generation_optionsread-onlyWhat a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.
Parameters:
generation(required) — string — script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template imagesaction(required) — string — models: the allowed models; prompt_sections: the prompt editor's sectionsprovider— voice_block: the voice engine (the project's voice_tts_provider)talking_head— segment_video: true for talking head models, false for clips
Hints: read-only yes · destructive no · idempotent yes · open-world no
account_editdestructiveThe account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.
Parameters:
action(required) — string — set_model_default: model, optional settings; clear_model_defaultgeneration(required) — string — script_scan is Analyze Script; *_reference, reference images; voice_block, the voiceover; segment_image, a segment's image; segment_video, a clip; art_style_*_template, the style's template imagesmodel— set_model_default: a model id from get_generation_optionsprovider— voice_block: the voice engine (the project's voice_tts_provider)settings— Model settings: keys of its settings_schematalking_head— segment_video: true for talking head models, false for clips
Hints: read-only no · destructive yes · idempotent no · open-world no
deletedestructivePermanently delete; irreversible, so confirm with the user first. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.
Parameters:
type(required) — string — project: project_id; asset, music_track: id; segment_extra: project_id, segment_number, and id if the segment has severalid— The asset, music track, or segment sound effect or overlayproject_id— Project idsegment_number— Segment number (1-based, from storyboard_read)
Hints: read-only no · destructive yes · idempotent no · open-world no
projects_readread-onlyYour channels, or the projects in one channel.
Parameters:
action(required) — string — channels: your channels; projects: the projects in channel_idchannel_id— projects: the channel
Hints: read-only yes · destructive no · idempotent yes · open-world no
projects_editdestructiveCreate a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.
Parameters:
action(required) — string — create_channel: name, optional description; create_project: channel_id, title, optional description, video_format; update_project: project_id and any of title, description, video_formatname— create_channel: the channel nametitle— The project titlechannel_id— create_project: its channelproject_id— Project iddescription— A channel: what it is about. A project: the brief, what the video is about; it seeds the script, so make it specificvideo_format— landscape (16:9, the default) or portrait (9:16: Shorts, Reels, TikTok); fixed once a storyboard exists
Hints: read-only no · destructive yes · idempotent no · open-world no
style_readread-onlyget: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style or its image references changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.
Parameters:
action(required) — string — get: the channel style (channel_id or project_id); presets: the preset catalogchannel_id— get: the channel (or pass project_id)project_id— Project idinclude_script_prompt— boolean — get: include the long script_prompt
Hints: read-only yes · destructive no · idempotent yes · open-world no
style_editdestructiveCreate or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.
Parameters:
action(required) — string — create: name, and references or presets; update_fields: fields; update_references: referenceschannel_id(required) — string — The channel whose style this isname— create: the style namefields— update_fields: {key: "new text"} for the keys you change; {key: null} removes a key you addedpresets— create: {"art_style": id, "narrative_style": id, "director_style": id} from style_read action=presetsreferences— [{"input_type": "youtube" | "text", "value": "<link or description>", "contributes_to": ["art_style", ...]?}]. A youtube value is a video link, or a channel link or @handle. update_references: the COMPLETE list in order; copy kept entries from style_read verbatim.
Hints: read-only no · destructive yes · idempotent no · open-world yes
style_generatedestructiveanalyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.
Parameters:
action(required) — string — analyze; template: template_typechannel_id(required) — string — The channel whose style this ismodel— Model id (get_generation_options); omit for the saved choicereplace— boolean — template: true only when the user asked for a new image (or agreed to render a stale one again)settings— Model settings: keys of its settings_schematemplate_type— template: which template image; run once for eacheditable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world yes
script_readread-onlyThe active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
Parameters:
project_id(required) — string — Project id
Hints: read-only yes · destructive no · idempotent yes · open-world no
script_editdestructiveChange the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.
Parameters:
action(required) — string — save: content; activate_version: script_id; revise: instruction, optional selected_text; settings: script_target_minutes and/or voice_mix; set_concept: visual_conceptproject_id(required) — string — Project idcontent— save: the full script textscript_id— activate_version: a version id from script_readvoice_mix— settings: narration versus character dialogueinstruction— revise: what to change, e.g. "make the intro punchier"selected_text— revise: the exact passage to rewrite; omit for the whole scriptvisual_concept— set_concept: how the video looksscript_target_minutes— settings: length of the next generated script, in minutes
Hints: read-only no · destructive yes · idempotent no · open-world no
script_generatedestructivegenerate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.
Parameters:
action(required) — string — generate: write the script; analyze: Analyze Scriptproject_id(required) — string — Project idmodel— Model id (get_generation_options); omit for the saved choicesettings— Model settings: keys of its settings_schemaeditable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world no
assets_readread-onlyThe project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it) and, for characters, voice_id. Each needs a reference image before the voiceover.
Parameters:
project_id(required) — string — Project idasset_type— Only this kind
Hints: read-only yes · destructive no · idempotent yes · open-world no
assets_editdestructiveAdd a character, environment or object that Analyze Script missed, or rename one or rewrite its description. After a description change, render its reference image again (assets_generate asset_ids).
Parameters:
action(required) — string — create: project_id, asset_type, name, optional description; update: asset_id and name and/or descriptionname— The name the script uses for itasset_id— update: the asset idasset_type— create: the kindproject_id— Project iddescription— What it looks like; every render follows it, so be specific
Hints: read-only no · destructive yes · idempotent no · open-world no
assets_generatedestructiveRender reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.
Parameters:
project_id(required) — string — Project idmodel— Model id (get_generation_options); omit for the saved choicedry_run— boolean — Return the count and credit estimate; start nothingsettings— Model settings: keys of its settings_schemaasset_ids— Assets to render, again if they have one; omit for every asset without a reference imageeditable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world no
voiceover_readread-onlyvoices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.
Parameters:
action(required) — string — voices: the voice catalog for provider; blocks: the project's voice blocksgroup— voices: one catalog group; each engine has its own (see groups). Filter the large ElevenLabs catalog.provider— string — voices: the voice engine (the project's voice_tts_provider)project_id— Project idinclude_subtitle_data— boolean — blocks: include word-level timings (bulky)
Hints: read-only yes · destructive no · idempotent yes · open-world no
voiceover_editdestructiveVoices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine, narrator speed and language.
Parameters:
action(required) — string — set_voice: speaker, voice_id; rescan_blocks; settings: voice_tts_provider, narrator_speed and/or languageproject_id(required) — string — Project idspeaker— set_voice: "narrator", or a character's namelanguage— settings: the script's language as an ISO 639-1 code; Analyze Script detects it and overwrites it on every runvoice_id— set_voice: a voice id from voiceover_read action=voicesnarrator_speed— settings: speaking rate, 0.5-2.0 (default 1.0); pauses come only from `<break>` tagsvoice_tts_provider— settings: the voice engine
Hints: read-only no · destructive yes · idempotent no · open-world no
voiceover_generatedestructiveGenerate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.
Parameters:
project_id(required) — string — Project idmodel— Model id (get_generation_options); omit for the saved choicedry_run— boolean — Return the count and credit estimate; start nothingsettings— Model settings: keys of its settings_schemavoice_block_ids— Blocks to generate, again if they have audio; omit for every block without audioeditable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world no
storyboard_readread-onlysegments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).
Parameters:
action(required) — string — segments: the storyboard, paged; segment_assets: one segment's assets (segment_number)project_id(required) — string — Project idlimit— integer — segments: how many; 0 returns all. Long videos have 100+, so page.offset— integer — segments: first to return, 0-basedsegment_number— Segment number (1-based, from storyboard_read)
Hints: read-only yes · destructive no · idempotent yes · open-world no
storyboard_editdestructiveStoryboard settings, used by the next storyboard run.
Parameters:
action(required) — string — settings: sfx_levelproject_id(required) — string — Project idsfx_level(required) — string — How many sound effects the storyboard plans
Hints: read-only no · destructive yes · idempotent no · open-world no
storyboard_generatedestructivePlan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.
Parameters:
project_id(required) — string — Project idmodel— Model id (get_generation_options); omit for the saved choicesettings— Model settings: keys of its settings_schemaeditable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world no
segment_editdestructiveChange one segment without losing renders; only split spends credits. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; the inheriting part keeps the prompts and renders; the others start empty and get prompts written from their narration in the background (spends credits), or give them prompts with set_prompts. Later segments renumber: read the storyboard again before more edits.
Parameters:
action(required) — string — set_prompts: image_prompt, video_prompt and/or media_queries; set_continuation: continues_from; rollback: what, optional index; split: offsets_ms, optional inherit_indexproject_id(required) — string — Project idsegment_number(required) — integer — Segment number (1-based, from storyboard_read)what— rollback: restore the image or the clipindex— integer — rollback: which earlier render, 0 = the latestoffsets_ms— split: 1-3 ascending cut points, in ms from the segment's start; word timings: voiceover_read action=blocks include_subtitle_data=trueimage_prompt— set_prompts: the image promptvideo_prompt— set_prompts: the motion used when the image is animatedinherit_index— integer — split: the part (0-based) that keeps the prompts and rendersmedia_queries— set_prompts: searches for a real photo or B-rollcontinues_from— set_continuation: an EARLIER segment number; 0 clears the link
Hints: read-only no · destructive yes · idempotent no · open-world no
segment_restructuredestructiveChange what a segment is. Every call previews first: when no rendered image or clip would be lost it runs; otherwise it changes nothing and returns what would be lost. Show the user, then call again with confirm=true. combine: merge with a neighboring segment. The kept segment's renders stay, retimed to the combined length, but go stale: its prompts are rewritten for the combined narration, so render it again after. The other's are deleted (the preview names it). change_type: to an image, real photo, B-roll (both fetched) or overlay segment. Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. A change between an image, real photo and B-roll keeps the prompts; render the image again. rewrite: an AI rewrite of the prompts from feedback; render the image and clip again after. For exact text, use segment_edit set_prompts. combine, rewrite and a change to or from an overlay segment write prompts in the background, and a change to a real photo or B-roll with no searches yet writes its searches (its prompts stay): a small AI step that spends credits (get_status wait=true). Until it finishes, change_type is refused (409). Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.
Parameters:
action(required) — string — combine: with_segment_number, optional keep; change_type: to, optional keep_image; rewrite: feedbackproject_id(required) — string — Project idsegment_number(required) — integer — Segment number (1-based, from storyboard_read)to— change_type: the new kindkeep— string — combine: whose prompts and renders surviveconfirm— boolean — Run even though renders are lost; only after the user saw whichfeedback— rewrite: what to change, e.g. "make this a close-up"keep_image— boolean — change_type from a clip to image: keep the rendered imagewith_segment_number— combine: the neighboring segment
Hints: read-only no · destructive yes · idempotent no · open-world no
renderdestructiveRender segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.
Parameters:
action(required) — string — generate: optional segment_numbers, what; animate: segment_number, optional talking_headproject_id(required) — string — Project idwhat— string — generate: images (everything but clips: images, overlay segments, real photos, B-roll), clips, or allmodel— Model id (get_generation_options); omit for the saved choicedry_run— boolean — Return the count and credit estimate; start nothingsettings— Model settings: keys of its settings_schematalking_head— boolean — animate: true for a talking head (the person in the image speaks the narration with lip sync, billed on the segment's full length); false for a clipsegment_number— Segment number (1-based, from storyboard_read)segment_numbers— generate: only these segments, finished ones included; omit for everything not yet renderededitable_sections— Template prompt section overrides, keyed by section id
Hints: read-only no · destructive yes · idempotent no · open-world no
editor_readread-onlyscenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}; scenes build on their own from the storyboard. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.
Parameters:
action(required) — string — scenes: the timeline (project_id); music: the project's music tracks (project_id); audio_library: music and sound effects to addmood— audio_library: a mood taggenre— audio_library: a genre taglimit— integer — scenes: how many; 0 returns alloffset— integer — scenes: first to return, 0-basedsearch— audio_library: free textcategory— audio_library: music or sfx (sound effects); omit for bothproject_id— Project idinclude_composition— boolean — scenes: include each scene's full layer JSON (bulky: page it)
Hints: read-only yes · destructive no · idempotent yes · open-world no
editor_editdestructivePolish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.
Parameters:
action(required) — string — scene_note: segment_number, message; project_note: message; captions: caption_config; add_sfx: segment_number, library_track_id; add_music: library_track_id, optional name, volume, loop, start_seconds; update_music: track_id and any of name, volume, loop, start_seconds, trim_start_seconds, trim_end_secondsloop— Loop the music under the whole videoname— The music track's namevolume— Music volume 0-1; the 0.12 default sits under the narration, so raise it only if askedmessage— The note in plain words, e.g. "move the caption to the top"track_id— update_music: a track id from editor_read action=musicproject_id— Project idstart_seconds— Where the music starts in the video, in secondscaption_config— captions: keys to merge into the caption settings (get_status shows them)segment_number— Segment number (1-based, from storyboard_read)library_track_id— A track id from editor_read action=audio_librarytrim_end_seconds— update_music: where playback stops within the track, in secondstrim_start_seconds— update_music: where playback starts within the track, in seconds
Hints: read-only no · destructive yes · idempotent no · open-world no
export_videodestructiveRender the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
Parameters:
project_id(required) — string — Project id
Hints: read-only no · destructive yes · idempotent no · open-world no
Measured by MCPYP probing. Untested fields are omitted, never estimated. Listing is always free; MCPYP never proxies calls or stores user tokens.