dev.clipkit/clipkit
Measured conclusion: Deep-tested. L2 outcome: tools_ok.
MCP server for Clipkit — gives AI agents a video toolbox via the Clipkit schema.
| Author | dev.clipkit |
|---|---|
| Access | remote |
| Publisher key required | No |
| Measured state | Deep-tested |
| L1 liveness | alive |
| L1 latency | 510 ms |
| Last measured | 2026-10-24 |
Add to your agent
Copy this into your MCP client config:
{
"mcpServers": {
"clipkit": {
"url": "https://www.clipkit.dev/mcp",
"transport": "streamable-http"
}
}
}
Measured tools (15)
read_docsread-onlyReturn a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = ~4-5KB pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)
Parameters:
topic— string — Which doc. Default "agents".
Hints: read-only yes · destructive no · idempotent not declared · open-world no
get_schemaread-onlyReturn the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.
Parameters:
element_type— string — Limit to one element type's fields (e.g. "text"). Omit for the full Source schema (large).
Hints: read-only yes · destructive no · idempotent not declared · open-world no
create_projectCreate a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).
Parameters:
width— integer — Composition width in pixels. Default 1920.height— integer — Composition height in pixels. Default 1080.duration— number — Composition duration in seconds. Default 10.frame_rate— number — Frame rate. Default 30.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)output_dither— Anti-banding output dither — DEFAULT ON, leave unset. Pass false for byte-exact undithered output, or { amplitude, pattern } to tune. Stops gradients / soft shadows / blur from showing 8-bit banding; deterministic.output_format— string — Output container/codec. Default "mp4".background_color— string — Hex color, e.g. "#000000".
Hints: read-only no · destructive no · idempotent not declared · open-world no
get_projectread-onlyReturn the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.
Parameters:
project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only yes · destructive no · idempotent not declared · open-world no
describe_projectread-onlyReturn a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.
Parameters:
project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only yes · destructive no · idempotent not declared · open-world no
set_projectdestructiveReplace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, defaults? (house easing, e.g. a spring), fonts?, camera?, lights?, elements:[…] }; every element has a `type` plus base fields (id, layer, x, y, width, height, time, duration, opacity, rotation, animations, keyframe_animations) and type-specific fields. CKP/1.1: keyframe easings accept a spring object {type:"spring", duration?, bounce?}; channels take stagger {each, from, ease, split, seed} to spread across text units / set copies / group children; groups take layout {direction, gap, align} (stack — no hand-computed positions); text takes a count-up {expr, format}. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.
Parameters:
source(required) — object — A full Clipkit source object.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive yes · idempotent not declared · open-world no
add_elementAppend a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged.
Parameters:
element(required) — object — A Clipkit element object. Must include `type`.parent_id— string — Optional id of a group to add this element INTO (nested). Omit to add at the top level.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive no · idempotent not declared · open-world no
edit_elementChange fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new `keyframe_animations` array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-validated before being accepted.
Parameters:
id(required) — string — The id of the element to edit.patch(required) — object — Partial element: the fields to change. Omitted keys are left as-is; a key set to null is removed.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive no · idempotent not declared · open-world no
delete_elementdestructiveDelete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)
Parameters:
id(required) — string — The id of the element to delete.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive yes · idempotent not declared · open-world no
validate_projectread-onlyRun the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.
Parameters:
project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only yes · destructive no · idempotent not declared · open-world no
preview_stillread-onlyRender a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass `time` (seconds) to choose the frame; defaults to 0.
Parameters:
time— number — Composition time in seconds to capture. Default 0 (first frame).project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only yes · destructive no · idempotent not declared · open-world yes
create_promodestructiveAssemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux".
Parameters:
scenes(required) — array — Ordered scenes; mix types to fit the brief — you do NOT need hero/cta. e.g. a single [{type:"kinetic",text:"…"}], a sequence [{type:"title",headline:"…"},{type:"showcase",screenshot:"…"},{type:"title",headline:"…"}], or a data piece [{type:"ranking",title:"…",items:[…]}]theme— string — Visual theme. Default "cinematic" (dark, serif, premium).width— integer — Default 1920.height— integer — Default 1080.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)motion_blur— integer — Supersampled motion-blur samples (≥2 enables it — nicer but slower to render). Default off.
Hints: read-only no · destructive yes · idempotent not declared · open-world yes
open_in_editorValidate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.
Parameters:
project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive no · idempotent not declared · open-world yes
ingest_assetFetch a remote media URL (image/video/audio) and HOST it on Clipkit, returning a stable asset_url to put in an element's `url`. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB per file; when the limit is hit, tell the user to open the project (open_in_editor) and sign in to add more. Requires project_id.
Parameters:
url(required) — string — A public http(s) URL to an image, video, or audio file.filename— string — Optional display name for the asset.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive no · idempotent not declared · open-world yes
load_projectdestructiveImport a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.
Parameters:
id_or_url(required) — string — A share id, or a clipkit.dev/editor?id=… URL.project_id— string — Which project to act on — the id returned by create_project / set_project / create_promo / load_project. ALWAYS pass it once a project exists in this conversation; omitting it on a build tool creates a brand-new project. (Omit only on the local stdio server working a single project.)
Hints: read-only no · destructive yes · idempotent not declared · open-world yes
Measured by MCPYP probing. Untested fields are omitted, never estimated. Listing is always free; MCPYP never proxies calls or stores user tokens.